Fireworks AI Acquires Hathora

Hathora's infrastructure ran multiplayer servers for Splitgate 2, Stormgate, and Predecessor. 

In multiplayer games, players notice if the servers add even 20 milliseconds of lag. Hathora was built around that constraint. Founded in New York in 2022 by infrastructure engineers from Palantir, Databricks, and AWS, the company saw that serverless computing had changed how SaaS gets built, but nothing similar existed for games, which need stateful, long-running servers. It debuted at the 2023 Game Developers Conference and raised a $7.6 million seed round led by Upfront Ventures and Founders Fund.

Over four years, Hathora built a system that routes containers across 14 regions, multiple bare-metal providers, and four clouds. “We powered server infrastructure for live titles like Splitgate 2, Stormgate, and Predecessor, and more recently expanded into real-time AI workloads with our voice model marketplace,” co-founder Harsh Pandey said. “The throughline was always the same: low-latency compute orchestration across heterogeneous infrastructure, without compromising on performance.”

In March 2026, Fireworks AI, the inference company founded by the team behind PyTorch at Meta, acquired Hathora. Fireworks processes more than 10 trillion tokens a day for over 10,000 customers. CEO Lin Qiao described the deal as being about talent and infrastructure, not Hathora's gaming business: “That discipline, an obsession with every millisecond and every routing decision, is exactly what AI inference needs.” Fireworks says the combined team will route requests to available capacity in real time, so users in Tokyo or New York get the same fast responses.

Hathora's game-hosting customers are moving to Nitrado's GameFabric platform, with Hathora's game service ending May 5, 2026.

Sources

© 2026 CHARGE. All rights reserved.

© 2026 CHARGE. All rights reserved.

© 2026 CHARGE. All rights reserved.